package kgame5.k3d.core.obj3d.node3d.animator {
import kgame5.k3d.core.math.Vertex3D;

/**
 * @author kangkai
 */
public class KeyFrame3D {
	
	public var name:String;
		
	public var time:Number;//精确的顶点
		
	public var output:Vector.<Vertex3D>;//这个可以理解成aVertex的数组
	
	
	public function KeyFrame3D(name:String,time:Number,output:Vector.<Vertex3D>){
		this.name=name;
		this.time=time;
		this.output=output;
	}
	
	//public var interpolation:String;
	//public static const INTERPOLATION_LINEAR:String = "LINEAR";
	//public static const INTERPOLATION_BEZIER:String = "BEZIER";	
}
}
